![]() ![]() I’ve listened to your feedback and completely reworked localization to simplify the entire process and remove technical hurdles. This approach placed a heavy technical burden on the translator, who just wants to get down to writing text. ![]() In previous releases, translating DFU was a challenging process requiring the Unity Editor and writing code to load fonts and replace string tables at start. Localization in Daggerfall Unity has taken a big step forward. ![]()
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